Video and Sound Production-project1

VIDEO AND SOUND PRODUCTION

 ( Project 1/Audio Editing Exercises )

LING BOJIANG / 0375362

28/4/2025 --- 26/5/2025 (Week2 - Week6)

Video and Sound Production / Bachelor of Design in Creative Media / Taylors University

Project 1 / Audio Editing Exercises

TABLE OF CONTENTS

1.INSTRUCTIONS


2.PROJECT 1

  • EXERCISE 1
  • EXERCISE 2
3.REFLECTIONS

INSTRUCTIONS

PROJECT 1

EXERCISE 1 / Audio Dubbing

In Premiere Pro, I imported both the video and the voice-over audio, synced and trimmed them on the timeline for proper alignment. Then, I used the Audio Mixer to adjust volume levels and complete the dubbing process.

EXERCISE 2 / Sound Shaping

Telephone Call Effect

  • Parametric Equalizer:
    High-pass 300Hz, 24dB/oct
    Low-pass 3kHz, 24dB/oct

  • Tube-modeled Compressor:
    Threshold -20dB, Ratio 6:1, Attack 10ms, Release 100ms

  • Optional: Light Distortion


Closet Sound

  • Parametric Equalizer:
    High-pass 80Hz, slight boost
    Cut highs (2kHz–20kHz) by -12dB ~ -15dB

  • Studio Reverb:
    Small room, Reverb 0.6s–1s, Early Reflections 30%, Low diffusion

  • Optional: Multiband Compressor on low frequencies


Bathroom Sound

  • Reverb: Bathroom / Tile Room
    Reverb Time 1.2s–1.5s, Pre-delay < 10ms, High Cut above 6kHz

  • Parametric Equalizer: Boost 500Hz–3kHz

  • Optional: Add water drip / flush sound background


Cave Sound

  • Reverb: Cave / Large Hall / Cathedral
    Reverb 3s–6s, Pre-delay 30–100ms, High Cut 5kHz+

  • Analog Delay: 250–600ms, Feedback 20–30%, Mix moderate

  • Parametric Equalizer: Boost below 100Hz, cut highs


Alien / Monster Voice

  • Pitch Shifter: -6 to -12 semi-tones (deep) / +6 to +12 (sharp)

  • Flanger / Phaser: Depth 50–80%, Rate 0.5–2Hz

  • Distortion: Medium drive, low-heavy tone

  • Stretch and Pitch: Speed 0.85–0.95

  • Optional: Reverse Reverb + Resonator for sci-fi effect

Process of work:










FEEDBACK

After completing my initial sound design project, I received feedback that background music should not be included, as the main focus of the exercise was the use of voice-over and sound effects to match the film scene. Background music affected the clarity of Mr. Martin’s evaluation, so I removed it, re-edited the video, and resubmitted the final version.


REFLECTION

This sound design project gave me hands-on experience with both dialogue dubbing and creative voice manipulation. Using Adobe Premiere Pro, I practiced aligning audio with visuals precisely, adjusting volume levels, and ensuring clear synchronization. For voice transformation, I used Adobe Audition to experiment with EQ and pitch-shifting, simulating various sound environments such as phone calls, bathrooms, and caves. I was surprised by how small adjustments in tone and frequency can significantly alter emotional impact.

Through this process, I also learned the importance of room tone and spatial effects. Reverb settings like decay time and dry/wet balance played a major role in shaping realistic audio environments. Recording my own voice and editing it was a new and valuable experience — especially learning how to modify a male or female voice using EQ and pitch tools.

This project helped me understand that sound is not just a technical requirement but a powerful storytelling element. I now feel more confident in using sound to support mood, space, and character, and I look forward to applying these skills in future video and multimedia work.

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