Video and Sound Production-project1
VIDEO AND SOUND PRODUCTION
( Project 1/Audio Editing Exercises )
LING BOJIANG / 0375362
28/4/2025 --- 26/5/2025 (Week2 - Week6)
Video and Sound Production / Bachelor of Design in Creative Media / Taylors University
Project 1 / Audio Editing Exercises
TABLE OF CONTENTS
1.INSTRUCTIONS
2.PROJECT 1
- EXERCISE 1
- EXERCISE 2
INSTRUCTIONS
PROJECT 1
EXERCISE 1 / Audio Dubbing
In Premiere Pro, I imported both the video and the voice-over audio, synced and trimmed them on the timeline for proper alignment. Then, I used the Audio Mixer to adjust volume levels and complete the dubbing process.
EXERCISE 2 / Sound Shaping
Telephone Call Effect
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Parametric Equalizer:
High-pass 300Hz, 24dB/oct
Low-pass 3kHz, 24dB/oct
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Tube-modeled Compressor:
Threshold -20dB, Ratio 6:1, Attack 10ms, Release 100ms
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Optional: Light Distortion
Parametric Equalizer:
High-pass 300Hz, 24dB/oct
Low-pass 3kHz, 24dB/oct
Tube-modeled Compressor:
Threshold -20dB, Ratio 6:1, Attack 10ms, Release 100ms
Optional: Light Distortion
Closet Sound
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Parametric Equalizer:
High-pass 80Hz, slight boost
Cut highs (2kHz–20kHz) by -12dB ~ -15dB
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Studio Reverb:
Small room, Reverb 0.6s–1s, Early Reflections 30%, Low diffusion
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Optional: Multiband Compressor on low frequencies
Parametric Equalizer:
High-pass 80Hz, slight boost
Cut highs (2kHz–20kHz) by -12dB ~ -15dB
Studio Reverb:
Small room, Reverb 0.6s–1s, Early Reflections 30%, Low diffusion
Optional: Multiband Compressor on low frequencies
Bathroom Sound
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Reverb: Bathroom / Tile Room
Reverb Time 1.2s–1.5s, Pre-delay < 10ms, High Cut above 6kHz
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Parametric Equalizer: Boost 500Hz–3kHz
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Optional: Add water drip / flush sound background
Reverb: Bathroom / Tile Room
Reverb Time 1.2s–1.5s, Pre-delay < 10ms, High Cut above 6kHz
Parametric Equalizer: Boost 500Hz–3kHz
Optional: Add water drip / flush sound background
Cave Sound
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Reverb: Cave / Large Hall / Cathedral
Reverb 3s–6s, Pre-delay 30–100ms, High Cut 5kHz+
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Analog Delay: 250–600ms, Feedback 20–30%, Mix moderate
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Parametric Equalizer: Boost below 100Hz, cut highs
Reverb: Cave / Large Hall / Cathedral
Reverb 3s–6s, Pre-delay 30–100ms, High Cut 5kHz+
Analog Delay: 250–600ms, Feedback 20–30%, Mix moderate
Parametric Equalizer: Boost below 100Hz, cut highs
Alien / Monster Voice
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Pitch Shifter: -6 to -12 semi-tones (deep) / +6 to +12 (sharp)
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Flanger / Phaser: Depth 50–80%, Rate 0.5–2Hz
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Distortion: Medium drive, low-heavy tone
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Stretch and Pitch: Speed 0.85–0.95
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Optional: Reverse Reverb + Resonator for sci-fi effect
FEEDBACK
After completing my initial sound design project, I received feedback that background music should not be included, as the main focus of the exercise was the use of voice-over and sound effects to match the film scene. Background music affected the clarity of Mr. Martin’s evaluation, so I removed it, re-edited the video, and resubmitted the final version.
REFLECTION
This sound design project gave me hands-on experience with both dialogue dubbing and creative voice manipulation. Using Adobe Premiere Pro, I practiced aligning audio with visuals precisely, adjusting volume levels, and ensuring clear synchronization. For voice transformation, I used Adobe Audition to experiment with EQ and pitch-shifting, simulating various sound environments such as phone calls, bathrooms, and caves. I was surprised by how small adjustments in tone and frequency can significantly alter emotional impact.
Through this process, I also learned the importance of room tone and spatial effects. Reverb settings like decay time and dry/wet balance played a major role in shaping realistic audio environments. Recording my own voice and editing it was a new and valuable experience — especially learning how to modify a male or female voice using EQ and pitch tools.
This project helped me understand that sound is not just a technical requirement but a powerful storytelling element. I now feel more confident in using sound to support mood, space, and character, and I look forward to applying these skills in future video and multimedia work.
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